Home

Advertisement

Customize


Посмотреть видеозапись и поставить оценку профессору можно на сайте:
http://exam.altroom.org

Доктор технических наук, профессор кафедры конструкций НАОМА сдает экзамен. Он вытянул билет с такими вопросами:
1. Надстройка 2-го яруса трибун Республиканского стадиона в Киеве.
2. Лыжный "летающий" трамплин
3. Киевский Дом Мебели.
Естественно, он является конструктором всех этих объектов.

 
 
02 February 2009 @ 11:59 pm


Справка.
Леонид Георгиевич Дмитриев - доктор технических наук, профессор кафедры конструкций Национальной Академии Изобразительного Искусства и Архитектуры, работал с такими архитекторами, как Наталья Борисовна Чмутина, Анатолий Владимирович Добровольский, Михаил Игнатиевич Гречина и др. Л.Г.Д. является автором покрытия терминала "В" Международного аэропорта "Борисполь", демонтированного лыжного "летающего трамплина", конструктором второго яруса трибун НСК "Олимпийский", ресторана "Метро" на верхнем ярусе вестибюля ст. м. Крещатик, Дома мебели, гостиницы Тарасова Гора и др.
 
6-го февраля (эта пятница) в 17:00 в 221-й аудитории главного корпуса НАОМА (правое крыло, 2-й этаж), по адресу гю Киев, Вознесенский Спуск (Смирнова-Ласточкина) 20, Леонид Георгиевич станет первым профессором, сдающим экзамен. В состав экзаменационной комиcсии войдут все собравшиеся в аудитории. В каждом билете - вопрос об одном из его реализованных проектов. Каждый сможет задавать дополнительные вопросы. Каждый сможет поставить ему оценку на сайте www.exam.altroom.org На этом же сайте, начиная с 9-го февраля, будут доступны видеофрагменты экзамена 
 
 
22 July 2008 @ 08:29 pm

Invitation to all architects of the world: Contribute in the
making of the future of architectural thought



World Architecture Community, launched on March 1, with 200 honorary members including Hans Hollein, Mario Botta, and Fumihiko Maki, is probably the first interactive database created to provide an opportunity for all local practices to become internationally recognized. Unique features of this portal enable all members to contribute in the making of the future of architectural thought by submitting, discussing, editing, rating, sharing their work.

Read more )

http://www.worldarchitecture.org/

 
 
22 June 2008 @ 04:01 pm



Please visit our site. There you'll find almost all AltRoom's projects in English.
http://altroom.org/eng/index.htm   

Работает сайт, где можно найти почти все проекты группы AltRoom в виде флэш-презентаций.
http://altroom.org  

 
 

     Subject of investigation: non-visual perception space, in which orientation with the help of visual perception is impossible. It can be:
- Any space, perceived by blind person.("Natural space”);
- Interior space, influenced by artificial factors, which make visual perception impossible ("artificial space”).
     It was held an analysis of non-visual channels use potentials for different orientation needs. We proposed 6 hypothetical methods of non-visual perception space organization guided by that analysis. Among them:
- BRAILLE-BASED SELF-POSITIONING METHOD;
- “SCAN-DIRECTIONS” METHOD;
- “SURFACE’S VOICE TEXTURE” METHOD;
- “AIR STREAMS” METHOD;
     The result of this work was development of the multimeter method of non-visual perception space organization using those 6 hypothetical methods.
     It was held an experiment for the purpose of testing the effectiveness of the multimeter method of non-visual perception space organization. A special application software, which lets make movements inside virtual space, formed with the help of that multimeter method, was developed for the test. There were 4 labyrinths, attached to the application software, which alternated in random numbers principle, that’s why testing participant could not know which of the labyrinths he was in. The test was held inside the test room, which was appointed with an acoustic system (5 speakers located round face of a testing participant) ,  and a manipulation device, which lets make movements inside virtual space. Display, representing all movements of the testing participant inside virtual space, was located on the exterior side of test room’s wall. So, the testing participant had an opportunity to see the trajectory of his movements only after his test ended.
     537 tests were made in 10 days. Test results detailed analyses revealed the most rational geometry type of non-visual perception space. Further development of “Cultural institution of non-visual perception space” was based on this geometry.
     Complex consists of two independent functional parts: cells of non-visual perception space block  (which is a private part of the complex) and a non-visual art gallery (public part). Each of these parts has it’s own entrances, horizontal and vertical communications, complexes of attendant quarters.
     AT THE SAME TIME, INTERIOR SPACE OF THESE TWO INDEPENDENT PARTS SEEMS TO BE INFINITE. IT HAS NO CHARACTERISTICS EXCEPT COLOR: IT IS WHITE. OWING TO ILLUSIONARY IMMATERIALITY OF ENVIRONMENT, OBJECTS, FILLING IT, LOOK EVEN MORE REAL, BECAUSE THEY BECOME OBJECTS OUT OF SPACE, THOSE, EXISTING IN VACUUM.
     Non-visual art gallery is a space, where actual expositions, orientated on tactile and acoustic perception.
     Cells of non-visual perception space block sides with gallery, starting with 2nd floor. It consists of two fire tanks. Each of the tanks has it’s own entrances, horizontal and vertical communications. Relying on non-visual perception space institution visit tunes analyses, we defined 4 rational space typologies of cells. Each floor of this block is assembled of these cells.
     An important pedestrian axis, which connects zone of cottages with one of the main road junction in the town,  passes the site. A stop of high-speed transport, connecting town with Kyiv (the capital city) is envisaged on this road junction. In order to preserve that axis, we decided to create a composition of a sailing structure, which leans on two posts.
     This decision became possible owing to spatial tied steel frame spanning  6 x 6 m. All transverse and longitudinal bents of this frame contain ties, essential  for uniform allocation of the load.  




http://altroom.org/diplom/index.htm
- презентация проекта во флэше (русскоязычная версия).
Комментарии приветствуются.
 
http://altroom.org/eng/diplom/index.htm - Project's flesh presentation in English.
Please, don't forget to leave your comments

 
 

   This is a project about one of students’ problems, which concludes in the route to the hostel, which goes through a dusty and noisy road, a dump and a cemetery of broken cars. The only thing, which can help our student is a foot-bridge, connecting academy and the hostel in the shortest way. This bridge will not only decrease the everyday loss of time, but it will fill student with high feelings, while his admiring the beautiful scenery. But the main bridge’s contribution is students’ timely arriving for the lectures, which will improve academy results and increase nation professionalism, as a result. 
   However, just one foot-bridge can’t make our student happy. That’s why we propose to build three bridges, connecting some of student’s favorite places, at ones. The new pleasure route creation is an undoubted argument of concern for youth’s health.



По русски это здесь:
http://altroom.org/bridjes/index.htm 
 
You can see it in English here:
http://altroom.org/eng/bridjes/index.htm 

 
 
20 June 2008 @ 06:39 pm

PROBLEM:  increasing overpopulation in megapolises.
SOLUTION: building density maximization, providing comfort living conditions inside and outside the residential unit.
METHOD: creating a life formation, decreasing spaces between residential units.
PROBLEM1: securing daylight and insolation.
PROBLEM2: creating green spaces with playgrounds inside the life formation.
PROBLEM3: transport problem solving for the formation with increased population density.
METHOD: creating a life formation, which consists of two independent parts (ground and upper), which would have own highway level, car park, public service establishments and common school and kindergartens.
GROUND PART
Residential unit - five-storey block of flats with a gallery on the north side and quarters with south orientation.
Checkered residential unit allocation would provide green-spaced pedestrian boulevard between units .
Car park locates on the level of existing highways. The ground part of the life formation should be built over the car park.
Public service establishments’ locating.
 UPPER PART
Projected highway level, constructed on the covering of the upper floor of the ground part, is designed in order to duplicate the existing highways - to solve the transport problem concerned with increased population. The roads could connect similar life formations, and so - cover the whole city. The projected highway level is connected with the existing ones using car ramps.
Thoroughfares’ and car parks’ location.
Green area is arranged on the covering of the car park. The playgrounds, located there, are connected with entrances to the    multistorey blocks of flats with foot-bridges.
 There is a truss fixed on the frame of the blocks, which provides an opportunity to arrange special mirror system for securing daylight for the ground part. 



Проект густо-населенного микрорайона
По русски
http://altroom.org/dwelling/index.htm - проект
http://altroom.org/arsen/index.htm - фото нашей експозиции на выставке "Спільний Простір", организованной группой Р.Э.П. + фото самого контейнера  

Project of a densely populated microdistrict
In English
http://altroom.org/eng/dwelling/index.htm - the project, itself
http://altroom.org/eng/arsen/index.htm - Altroom's exposition on R.E.S.'s exhibition

 
 
20 June 2008 @ 04:58 pm

What is children's art? Craft, or imagination? Children are taught craft at school.
It is boring to talk about it. Fantasy is quite another matter. Children couldn’t assimilate the totality
of stereotypes, that’s why their ability to fill casual things with unusual meaning is amazing. Children's fantasy becomes the most apparant, when they play. Children’s art process also appears to be a game. Seeing this process is often more interesting, then seeing it’s results. We proposed to develop children’s art gallery as an information gathering center. We also proposed to make the exhibition interactive to diversify the exposition. We mean a number of extra functional zones creation, for gallery’s quality enrichment, when we speak about interactivity. Children’s art process demonstration in real-time operation mode: 1. digital hall, appointed with multimedia displays, representing slides and videos, stored on the server; 2. Information gathering with the purpose of further circulation as a magazine ( within Russia ) and as an internet site ( for the whole world ).
So we get a complicated structure, which has to be a large floating space. It seems to be nice for being children’s art gallery. We proposed to use this building also at night, so some additional functions have to be provided: - festival film’s show. - Disco-parties holding. That’s why we had to develop an opportunity for combined and separate usage of zones.


Конкурсный проект.
На этот конкурс мы посылали два проекта с общей концепцией. 
Один из проектов занял четвертое место по оценкам жюри и получил премию "Лучший проект по мнению организаторов".
http://altroom.org/children/index.htm - два проекта и общая концепция (русская версия)
http://altroom.org/n-s/index.htm - флэш-версия выставки проектов-победителей (только наш проект)

A competitive project.
Two projects, AltRoom submited for the competition, held by municipality of Novosibirsk.
http://altroom.org/eng/children/index.htm - here you can see both projects and concept in English
http://altroom.org/eng/n-s/index.htm - the exhibition's English flesh version

 

 
 
22 April 2008 @ 01:03 am

Concept:
Three illusions
         -  1. Museum-Spirit. Creating sense of dematerialization . Makes people understand, that reality is not necessarily visible.
We create the illusion of invisibility with the help of mirror surfaces. This effect increases with spectator’s moving toward designed point of observation, until complete illusive disappearing of the construction part happens.
         -  2.  People in the sky.
We create the illusion, that the upper glass volume is dangling in the air with people inside. The affect is achieved thanks to the invisibility illusion of the lower part.
         -  3.  People on the Earth.
We create the illusion of people, walking under the dandling volume to increase the illusion of invisibility.

To create the illusion of invisibility we use four mirror surfaces:
         -  Trapping screen  - installed on the back wall of the construction - reflects the environmental image to the first transmitting screen.
         -  Transmitting screens - transmit the image under the construction, adding reflection of the monument and people, walking between the screens (providing illusion 3).
         -   Representing screen - creates the illusion of invisibility, reflecting image from the second transmitting screen to the spectator directly.

We chose the center point of the main sight ground as the designed point of observation. A man, observing the construction from this point, will fill complete illusion of invisibility. We developed a scheme of reflected lines of sight in order to find curves of transmitting screens sections. Trapping and representing screens’ sections have to be rectilinear and lop-sided, as it is shown on the scheme. All the screens’ plans have to be sectors of circle with the center in the designed point of observation and narrowing up to the center. 



English version is here:
http://altroom.org/eng/prism/index.htm 
And here is our exposition of this project in ArtHouse, Kyiv
http://altroom.org/eng/d-h/index.htm

Всеукраинский открытый конкурс на лучший проект
Мемориального комплекса памяти Жертв голодоморов в Украине
Киев
2006.
Проект здесь:
http://altroom.org/prism/index.htm 
А вот экспозиция в доме художника
http://altroom.org/d-h/index.htm

 

 
 
15 April 2008 @ 08:28 pm

    It is difficult to find a person who doesn’t know rules for playing tag. The game seems to be very simple: it is a field of 16 cells, 15 of which contain squares with letters. The task of the game is to place squares to arrange the letters they have in the right order. But when one tries to solve this puzzle it appears that tag-game is an absolutely different world with its own laws and rules. The process of transference in this world doesn’t correspond with the transference in another world. It is the process that determines life within this game.
       For instance, it is impossible to move the square plainly one cell down. It is necessary to do at least three moves. But there is also another possibility. With the help of a screwdriver one can pick two squares and out of the field, shift them and put back into the field. Thus, if we imagine that the field of the game is a different world, these moves represent the process of teleportation within this world as the squares changed their places without running the way between these positions. If one evaluates this process from inside the game world, following happened: squares A and B suddenly disappeared; for some time there was only vacuum instead of them and then they suddenly appeared being shifted from their positions to other. Not a bad trick indeed.
      

Read more )





It is more interesting to reed it here (because, here you'll find many explaining images)
http://altroom.org/eng/discrete/index.htm  

Фантазия на тему
"Архитектура Дискретного Пространства"
статья для журнала АСС-Ватерпас
Вот здесь по-русски и с картинками:
http://altroom.org/discrete/index.htm 

 
 
15 April 2008 @ 08:22 pm
We are accustomed to see static architecture. The one, created in brick’s image. I don’t protest against bricks, sometimes I even wonder, how they can stimulate some specific thoughts and emotions with their silence.
But the aspiration for freedom raises doubts in things, which seemed to be indisputable. Standing under majestic rock can once become boring and the ponderability or magnitude of this rock can loose a possibility to take one’s breath away. In such moments appears a desire to twist architecture in hands, throw it to the sea, or to mould your thoughts from it. 
Sometimes I want architecture to become alive. I want to see it’s changes according to my mood or my requirements.    This project appears to be a try to give architecture the possibility to change itself.



You can see this project here:
 http://altroom.org/eng/water/index.htm 

То же самое, по-русски и с картинками смотрите здесь:
 http://altroom.org/water/index.htm 
отзывы приветствуются :)
 
 
27 March 2008 @ 12:24 am
Shargorod is a small town in Ukraine.
Some tourist, who visited Shargorod accidently, hardly knows, about great history of this town, which was situated between two deep navigable rivers.
Some tourist, who visited Shargorod by night, could hardly understand something at all, because Shargorod becomes dark by night.
With our project we try to help that tourist to cope with all those problems. So we take that old not-working (useless) water-tower and make new beautiful (but still useless) lighthouse. In that way, we’ll
- illuminate dark streets of Shargorod’s central part.
- hint at some historical facts, every Shargoroder is proud of.



Here you can find the project:
http://altroom.org/eng/shargorod/ 
This is our exposition on shargorod's plain-air training:
http://altroom.org/eng/shar/ 

Проект созданный в рамках архитектурного пленера-практикума в г. Шаргород.
Посмотреть:
Проект реконструкции водонапорной башни:
http://altroom.org/shargorod/ 
Флеш-версия экспозиции с панорамной комнатой:
http://altroom.org/shar/ 


 
 
 
25 March 2008 @ 01:18 am


This is a flash-version of AltRoom's exhibition in CCA, Kyiv,
02/28 - 03/09/ 2008
http://altroom.org/eng/csm/index.htm 
Our future plans about this project you can find here:
http://altroom.org/eng/non-visual/index.htm 

Please, live your comments.

Флеш-версия выставки "Опыт незрительного восприятия", которая проходила в ЦСМ при Киево-Могилянской академии с 28 февраля по 9 марта 2008 года. Посмотреть флеш-версию можно здесь:
http://altroom.org/csm/index.htm 

Будущие планы связанные с проектом "Архитектура незрительного восприятия" можно посмотреть здесь:
http://altroom.org/non-visual/index.htm 

А свои отзывы можно оставлять прямо здесь :)
Спасибо.
 
 
23 March 2008 @ 11:54 pm

Imagine that you have projected a hotel which resembles a prison a lot, and that somebody accused you that you hadn’t get to the image. The accusation is a rather serious one because an architect who doesn’t get to the image regularly is as good as a taxi-driver who cannot reach an accelerator pedal. But there is no sense to become depressed, it is foolish and doesn’t bring any practical results. To bear offender a grudge and take unexpected revenge on him when he forgets about it is much more correctly. 

Read more )

So, as the result of our work we have three photographic albums, which are dedicated to: 
images of architectural environment; 
images of the objects concerned with architecture; 
images of architectural notions. 

you can see this albums here:
http://altroom.org/eng/obraz/ 




Представьте себе, что Вы запроектировали гостиницу, которая очень напоминает тюрьму, и кто-то обвинил Вас в том, что Вы не попали в образ. Обвинение довольно серьезное, поскольку архитектор регулярно не попадающий в образ – это все равно что таксист, который не дотягивается до педали газа. Но смысла впадать в тяжелую депрессию нет, это глупо и не приносит никаких практических результатов. Намного более правильно будет затаить злобу на своего обидчика, а потом, когда он обо всем забудет, очень неожиданно отомстить.

Итак, результатом проделанной нами работы стали три фотоальбома, посвященные:
1. образам архитектурной среды; 
2. образам объектов, связанных с архитектурой; 
3. образам архитектурных понятий.

посмотреть их можно здесь:
http://altroom.org/obraz/ 

флеш-версию экспозиции на выставке Wonderland.ua
(для которой этот фотоальбом и делался)
можно увидеть здесь:
http://altroom.org/kisi/


 
 

Пожалуйста, задавайте вопросы, оставляйте коментарии по поводу проекта.

информация о проекте (презентация):
http://607080.sos.co.ua/prez.htm 
информация о проекте (текст):
http://607080.sos.co.ua/txt.htm
регистрация участников: 
http://607080.sos.co.ua
 
 
 
 

Advertisement

Customize